A downloadable game

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* Hi-res map included as separate download *

Enter the forest. Harvest the dead. Bring ammunition home before Grim consumes you.

Grim Harvest is a brutal, fast-playing micro RPG for 1–6 players using only one d6. Set in the shattered lands of Kravan, the game follows desperate harvesters sent by six warring factions into Grim, a corpse-fed forest where the dead become trees and the trees grow bullets, shells, mines, corpse-gas, plague magazines, sun-shells, and god-bullets. Every expedition is a gamble of lives. Every harvest feeds the war. Every death feeds the forest.

The game includes a map of Kravan, showing the six factions and the central horror of Grim. The map is not just decoration: it gives players an immediate sense of territory, conflict, and doom. The 11th Kravan Regiment holds its trenches, the Borda Scavenger Clan strips the borderlands, the Red Royalists Cult worships war through fire and blood, the Children of Kai move through broken paths, the Gask Monks endure in silence, and the Pacifistas cling to peace in a land that punishes mercy. At the center waits Grim, with places like Pistolwood Grove, Riflethorn Thicket, Grenade Moss, Cannonroot Hollow, and Widow Pine Ridge ready to be explored, harvested, and survived.

How to Play?

Each round is simple and deadly: roll a Scene, resolve rival harvesters, roll an Encounter, then choose to Blood Harvest or Flee. Stay longer and you may return with enough ammunition to save your faction. Push too far and Grim may plant you, consume you, or tempt you with a Weapon of Mass Destruction powerful enough to change the war forever. A shared War Clock drives the game toward its end, forcing every player to decide how much they are willing to risk before Grim closes.

In solo play, Grim Harvest becomes a tense survival journal about one harvester trying to return with enough ammunition to matter. In multiplayer, it becomes a cruel contest of territory, greed, sudden death, and faction victory. Players may fight over the same scene, loot the fallen, flee too early, or stay too long. The winner may carry the war home, but the forest always grows.

Perfect for zines, one-shots, solo journaling, convention tables, dark fantasy war stories, and minimalist RPG collections, Grim Harvest delivers an entire battlefield ecology in a handful of rules.

Win the war. Feed the forest. In the end, Grim always wins.

Download

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Click download now to get access to the following files:

Grim Harvest.pdf 7.1 MB
grim harvest-kravan map_hires.jpg 10 MB

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